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Game-Based Learning Used to Improve Literacy Among Teenage Boys (Edutopia)
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In this Edutopia video, Constance Steinkuehler explains how video games do an amazing job in capturing the interest and motivation of students, mostly teenage boys. She has found a way to use video games to help resolve the literacy crisis among teenage boys. Watch the video to see how she replaced her structured, lecture-based lessons to a more effective "resource" method. This method provides students with activities that are based on their interests, and includes teachers supplying them with the resources they need to learn. Interest-driven learning results in students self-correcting their own mistakes.